
Speaker ANimation
[Personal PROJECT]
continued developing my skills in Blender and decided to challenge myself by treating a personal project as if it were a real-world assignment with a deadline and fully committing to the process. The goal was to design and execute a complete project independently, while also creating visuals that could be used in a commercial context.
The project spanned about three full workdays and gave me the opportunity to dive deeper into animation in Blender, which was a new area for me. In the end, I produced two animation versions: one lower-quality edit with multiple angles to showcase the product, and a high-quality loopable scene for more polished presentation.
Alongside the animations, I also created still visuals one set placing the product in a realistic environment, and another with a more abstract, artistic approach.










